2-1 Yoshi Island
Mar 15, 2014 Yoshi's New Island 100% Walkthrough Part 4. This video shows a 100% guide for World 2-1, World 2-2 & World 2-3. Here are the times for each level. Mar 27, 2012 Stage 2-1: Visit Koopa and Para-Koopa. This stage introduces another original enemy from the SMB series-the koopa. If you eat a koopa, you won't be able to digest them and make an egg. Info Timing: Start: On new file select. End: On the last input when the last text box is advanced after Bowser is defeated. Note: The US version of the game has 2 text boxes here, while the Japanese version only has 1. Bans: Universal bans.
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4-4 yoshi's island walkthrough. Pass this area to reach another middle ring. When you reach the section with lots of Fuzzies, find the small hole in the ground for a FLOWER PETAL. Break the dirt mound and then grab it. You'll soon see a Starman above you trapped.
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1-1:Any% ⦁ 100% | 2-1:Any% ⦁ 100% | 3-1:Any% ⦁ 100% | 4-1:Any% ⦁ 100% | 5-1:Any% ⦁ 100% | 6-1:Any% ⦁ 100% Yoshi's island 2-7 walkthrough map. Now look carefully on the lower right. When a Yoshi hits a Winged Cloud with a Yoshi Egg, it disappears and reveals its contents or triggers an effect. Winged Clouds can contain objects such as flowers, five Stars, Extra lives! Switches, but sometimes also creates stairs or bridges or makes coins appear instead of revealing an item. Yoshis island cloud item. Cloud Drops, also referred to as Gusties, are cloud monsters that fly in a short line vertically or horizontally in Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3, Yoshi Touch & Go, Yoshi's Island DS, and Yoshi's New Island. They appear in packs and in areas where Yoshi can turn into a Helicopter. The move quickly, but they can be defeated with a hit on the head. Special Item (Yoshi's Island series) Special Items are a class of items that appear in the SNES game Super Mario World 2: Yoshi's Island and its GBA port, Yoshi's Island: Super Mario Advance 3. Unlike standard items, they are stored for later use and can be selected for. Mar 27, 2012 Basic Items Yellow Coins - Like all Mario games, collect 100 of these to earn a 1-Up. Red Coins - Each stage hides 20 red coins, disguised as yellow coins. 6-E:Any% • 100% |
Misc.ROM HacksLevel Order RandomizerDisassemblySDA (Nostalgia..)
Old Yoshi's Island Speedrunning Wiki
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2-1 Yoshi Island Games
Yoshi's Island 1 is the first level on Yoshi's Island in Super Mario World, and the first level of the game. Though it is possible to beat the game without playing this level, it is the only way to reach the Yellow Switch Palace and to activate the yellow ! Blocks. Rexes are the most common enemies in Yoshi's Island 1. The level has a grassland theme. Overview[edit]Pipe Cannon. A Koopa without a Shell, sliding down a hill, is at the start of the level. The first Dragon Coin is found here as well, and soon after, a Banzai Bill is shot towards the player, followed by the first Rex. A winged ? Block yields a Super Mushroom. After a couple of more Rexes and the second Dragon Coin, a Super Mushroom pops out of a bush when the player passes. Just after another Rex, the player reaches a blue Warp Pipe containing a Jumping Piranha Plant. Only the Pipe to the right can be entered, but first the Rotating Blocks have to be destroyed, which is not possible when Mario or Luigi are in their small form. Slipping into the Pipe brings the player to a small area underground. The first ever regular Coins of the game can be found here, as well as the third Dragon Coin. To reach the latter, the player has to destroy the Rotating Blocks again. Leaving the room causes the player to be shot out of the Warp Pipe and right through the Midway Gate. When choosing not to use the underground way, the player finds another Jumping Piranha Plant and Rex. The Message Block ahead provides information about using the Item Storage. After a series of Rexes, the fourth Dragon Coin can be found on top of a hill; the hillside allows the player to slide down and defeat the oncoming Rex. If Mario or Luigi are in their big form, ducking right after sliding is recommended, because there is another Banzai Bill. Soon after, the player reaches another Message Block, telling them about picking up and throwing a Shell. The player can use this hint exactly at this point: they can pick up the Red Shell ahead and throw it up to hit the Rotating Block which releases a 1-Up Mushroom. The 1-Up Mushroom moves over the clouds above and finally falls down to the right. Having the yellow ! Blocks activated is useful here to catch the 1-Up Mushroom as it drops. A bit further, the player finds a ? Block which contains a Super Mushroom or a Fire Flower, depending on Mario or Luigi's current form. Yoshi's island yoshi sprites. After another Banzai Bill and a Jumping Piranha Plant, the fifth and final Dragon Coin can be found, followed by the Giant Gate. This, however, is protected by a Chargin' Chuck, the first in the game. When not stomped on, the Chargin' Chuck does not move, instead continually jumping up. Dragon Coins[edit]
Enemies[edit]
Names in other languages[edit]
Gallery[edit]
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