Yoshi's Island 1 Secret Exit

Exit

Yoshi's Island 1 Secret Exit 2

Mar 27, 2012 Yoshi's Island at IGN: walkthroughs, items, maps, video tips, and strategies. At the secret section, hit the! Switch and head right. At this point, the exit is very near, but you.

Level
Donut Ghost House

Mario looking at Boos

World-Level2-GH
WorldDonut Plains
GameSuper Mario World
Time limit300 seconds
List of levels>>**

Donut Ghost House is one of two Ghost Houses in the Donut Plains and the first encountered in Super Mario World. As such, it serves as an introduction to Boos.

  • 2Exits

Overview[edit]

Control Coin area.

The Ghost House consists of four rooms. In the first one, the player jumps over a series of pits while avoiding contact with the Boo Buddy Swarm flying overhead. In the second room, there is a staircase with a door at the top. Entering this door transports the player to the area below the staircase, allowing them to hit a Rotating Block that they couldn't before. A Switch Block is inside, and hitting this makes a Coin arrow appear, which points to another door left of the staircase. This door leads to a small room that is empty except for a single ? Block. Hitting this block releases a Control Coin, and exiting this room returns the player to the foot of the staircase in the second room. The player reaches the final room by entering the door at the top of the staircase while ignoring the entrance to the Control Coin room. It is visually identical to the second room, and the player is placed under the staircase upon entry. Hitting the Rotating Block in this room causes a Beanstalk to grow, allowing the player to climb up to the exit door. Entering the door at the top of the staircase transports the player to the second room (i.e. the room with the Switch Block).

Exits[edit]

The above-mentioned regular exit, when used, makes a bridge appear that crosses the river in the East, allowing Mario or Luigi to go to Donut Plains 3.

Secret Exit[edit]

In the first room, above the Boos, there is a platform that can only be reached by flying up through an opening to its left as Caped Mario (or Caped Luigi), where another Boo Buddy Swarm is found. Running across it, the player eventually reaches an area with four Rotating Blocks and a door. The blocks contain transparent 1-Up Mushroom, and the door leads to a Giant Gate, which itself provides access to the Top Secret Area.

Enemies[edit]

  • Boo Buddy Swarms (2)
  • Boos (6)

Names in other languages[edit]

LanguageNameMeaning
Japaneseドーナツへいやのオバケやしき
Dōnatsu Heiya no Obake Yashiki
Donut Plains' Ghost House
Spanish1ª Casa Encantada1st Haunted House
FrenchManoir BeignetDonut Manor
GermanDonut-SpukhausDonut Ghosthouse
Chinese甜圈平原鬼屋
Tiánquān Píngyuán Guǐwū
Donut Plains Ghost House
Super Mario Worldlevels
Yoshi's IslandYoshi's House • Yoshi's Island 1 • Yellow Switch Palace • Yoshi's Island 2 • Yoshi's Island 3 • Yoshi's Island 4 • #1 Iggy's Castle
Donut PlainsDonut Plains 1 • Donut Secret 1 • Donut Secret House • Donut Plains 2 • Green Switch Palace • Donut Ghost House • Top Secret Area • Donut Secret 2 • Donut Plains 3 • Donut Plains 4 • #2 Morton's Castle
Vanilla DomeVanilla Dome 1 • Vanilla Secret 1 • Vanilla Dome 2 • Red Switch Palace • Vanilla Ghost House • Vanilla Dome 3 • Vanilla Dome 4 • Vanilla Secret 2 • Vanilla Secret 3 • Vanilla Fortress • #3 Lemmy's Castle
Twin BridgesCheese Bridge Area • Soda Lake • Cookie Mountain • Butter Bridge 1 • Butter Bridge 2 • #4 Ludwig's Castle
Forest of IllusionForest of Illusion 1 • Forest of Illusion 2 • Blue Switch Palace • Forest of Illusion 3 • Forest Ghost House • Forest of Illusion 4 • Forest Secret Area • Forest Fortress • #5 Roy's Castle
Chocolate IslandChocolate Island 1 • Choco-Ghost House • Chocolate Island 2 • Chocolate Secret • Chocolate Island 3 • Chocolate Fortress • Chocolate Island 4 • Chocolate Island 5 • #6 Wendy's Castle
Valley of BowserSunken Ghost Ship • Valley of Bowser 1 • Valley of Bowser 2 • Valley Fortress • Valley Ghost House • Valley of Bowser 3 • Valley of Bowser 4 • #7 Larry's Castle • Back Door • Front Door
Star WorldStar World 1 • Star World 2 • Star World 3 • Star World 4 • Star World 5
Special ZoneGnarly • Tubular • Way Cool • Awesome • Groovy • Mondo • Outrageous • Funky

Yoshi's Island 1 Secret Exit 2

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Yoshi's Island 1 Secret Exit Movie

This article is about the level in Super Mario World. For the racetrack in Super Mario Kart, see Choco Island 2.
Level
Chocolate Island 2

Mario flying through the level

World-Level6-2
GameSuper Mario World
Time limit300 seconds
<<List of levels>>**

Chocolate Island 2 is a level in Super Mario World. This level is unique and features four different areas, which are all affected by the amount of time, the number of coins, or the number of Dragon Coins that the player has. This level can be accessed through the completion of Choco-Ghost House. By completing this level through the Giant Gate, the player gains access to Chocolate Island 3. If the player reaches the secret exit with the key, they can access Chocolate Secret, which is located underneath the Valley of Bowser.

  • 1Overview

Overview[edit]

All areas of Chocolate Island 2

Area 1[edit]

This area is always the same. Mario starts out on a bunch of stacked platforms with Dino-Rhinos and Dino-Torches walking around. Mario must jump up the stacked platforms to get to the top of the level and run forward on the hill to progress through the area. Two Dragon Coins can be found on the beginning and end of the hill. There is a ? Block on a pillar in the middle of the hill. Then, Mario finds more stacked platforms, which he must jump down. Mario finds a Warp Pipe leading to Area 2.

Area 2[edit]

This area is affected by the number of coins that the player collected in Area 1.

Variation A

Mario must have collected at least 21 coins to access this variation of the level. This area is composed of two large gaps that can only be crossed by Caped Mario. There is a Cape Feather on the ground that Mario must collect to complete this area. First, Mario must use the Triangular Block to run up the pillar. After gaining enough speed, at the top of the pillar, Mario must jump up to start flying. As he crosses the bottomless pit, Mario finds rows of three coins suspended above the pit. A Dragon Coin can be found floating above a pillar that Mario flies past. After a long segment of the level spent flying, Mario finds a platform carved into the mountain, which has the Warp Pipe leading to the next area.

Variation B

Mario must have collected eight or fewer coins to access this variation. Mario starts on a platform at the bottom of the screen. This area consists entirely of short sloped platforms with a bottomless pit stretching across the entire area. Mario also finds many red Koopa Paratroopas throughout the level. At the end of the area, there is a flat platform at the side of the mountain and a Warp Pipe leading into the next area.

Variation C

Mario must have collected 9-20 coins to access this variation. Mario starts the area on a flat platform. There is a ? Block containing a coin in front of the Warp Pipe. Mario must run up the gentle slope, avoiding the Rex. He finds a stack of three platforms with Rexes on each of them, which he must avoid. Then, Mario must jump across several bottomless pits, using narrow platforms and Jumping Boards to cross over them. Mario then finds another stack of three platforms. Mario must get to the top of this stack of platforms and jump across two Warp Pipes, avoiding Jumping Piranha Plants. A Dragon Coin can be found above the Piranha Plants. After traversing the next platform, Mario finds yet another stack of three platforms. This time, there is a stack of three ? Blocks next to these platforms, the block on the top containing a power-up. The Warp Pipe leading to the next area can be found right after the stack of platforms.

Area 3[edit]

This area is affected by the amount of time on the timer that the player has left.

Variation A (Secret Exit)

Mario must have 250 seconds or more left on the timer to access this area. This area consists mostly of a long, flat platform. There are several Chargin' Chucks found throughout the area. There are also piles of blocks on the ground and two yellow Warp Pipes. Exclamation Mark Blocks of all four colors can be found above the ground. After Mario gets past all of these obstacles, he finds a staircase-like platform with a key and keyhole.

Variation B

Mario must have 235-249 seconds left on the timer to access this area. Mario starts out on a jagged platform with several Dino-Rhinos and Dino-Torches walking toward him. A Dragon Coin can be found floating above the ground. After Mario traverses this Dragon Coin, he finds a Warp Pipe leading to the next area.

Variation C

Mario must have 234 or less seconds left on the timer to access this area. The entire area consists of narrow platforms with water filling in the pits between them. There are no enemies here; instead, there are swarms of Super Mushrooms found in bubbles. A Dragon Coin can be found floating above the water. At the end of the level, there is a Warp Pipe leading to the next area.

Area 4[edit]

This area is affected by the amount of Dragon Coins that Mario has collected throughout the level.

Variation A

Mario must have three or less Dragon Coins collected throughout the level to access this level. This area has grassy platforms with many bottomless pits. Mario starts out on a flat platform in front of the Warp Pipe. First, Mario must use the Jumping Board to jump across a wide bottomless pit. On the next platform, Mario finds a stack of five platforms with Rexes on each of them. After Mario gets past these hazards, he finds the Giant Gate.

Variation B

Mario must have at least four Dragon Coins collected throughout the level to access this area. Mario starts out on a grassy platform with two Rotating Blocks. There are rows of coins suspended above a wide bottomless pit. Mario must hit the Switch Block at the end of the grassy platform to turn these coins into Empty Blocks, which Mario must quickly traverse to cross the pit. Alternatively, if Mario has activated all four colors of the ! Blocks, he can simply use the long row of blocks below the coins to cross the gap. At the end of the path, there is a Dragon Coin and a Giant Gate.

Enemies[edit]

Names in other languages[edit]

LanguageNameMeaning
Japaneseチョコレーとう コース2
Chokorē-tō Kōsu 2
Chocolate Island Course 2
SpanishIsla de Chocolate 2Chocolate Island 2
Frenchîle Chocolat 2Chocolate Island 2
GermanSchoko-Insel 2Choco Island 2
[Edit]
Super Mario Worldlevels
Yoshi's IslandYoshi's House • Yoshi's Island 1 • Yellow Switch Palace • Yoshi's Island 2 • Yoshi's Island 3 • Yoshi's Island 4 • #1 Iggy's Castle
Donut PlainsDonut Plains 1 • Donut Secret 1 • Donut Secret House • Donut Plains 2 • Green Switch Palace • Donut Ghost House • Top Secret Area • Donut Secret 2 • Donut Plains 3 • Donut Plains 4 • #2 Morton's Castle
Vanilla DomeVanilla Dome 1 • Vanilla Secret 1 • Vanilla Dome 2 • Red Switch Palace • Vanilla Ghost House • Vanilla Dome 3 • Vanilla Dome 4 • Vanilla Secret 2 • Vanilla Secret 3 • Vanilla Fortress • #3 Lemmy's Castle
Twin BridgesCheese Bridge Area • Soda Lake • Cookie Mountain • Butter Bridge 1 • Butter Bridge 2 • #4 Ludwig's Castle
Forest of IllusionForest of Illusion 1 • Forest of Illusion 2 • Blue Switch Palace • Forest of Illusion 3 • Forest Ghost House • Forest of Illusion 4 • Forest Secret Area • Forest Fortress • #5 Roy's Castle
Chocolate IslandChocolate Island 1 • Choco-Ghost House • Chocolate Island 2 • Chocolate Secret • Chocolate Island 3 • Chocolate Fortress • Chocolate Island 4 • Chocolate Island 5 • #6 Wendy's Castle
Valley of BowserSunken Ghost Ship • Valley of Bowser 1 • Valley of Bowser 2 • Valley Fortress • Valley Ghost House • Valley of Bowser 3 • Valley of Bowser 4 • #7 Larry's Castle • Back Door • Front Door
Star WorldStar World 1 • Star World 2 • Star World 3 • Star World 4 • Star World 5
Special ZoneGnarly • Tubular • Way Cool • Awesome • Groovy • Mondo • Outrageous • Funky

Island 16 Holtsville

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